This project involved the creation of an inertial motion capture system. It employed unique, custom-built flexible sensors designed for efficient and precise tracking of human movements rendered onto a 3D avatar. These compact, battery-operated sensors boasted minimal latency and low power usage while transmitting data wirelessly to a host computer. The host computer, leveraging Unity, displayed this data graphically and filtered it into quaternions, which were then applied to a 3D avatar model for realistic motion portrayal.