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Shape-Based Asset Creation: Build sprites and effects from basic shapes like blobs, capsules, and boxes.
Style Consistency: Apply a chosen art style (e.g., Crisp pixel, Classic pixel, Painted pixel, Chunky retro) to all assets, ensuring they belong together in the same game.
Color Palette Control: Set your palette once, with options to build from an image or import from Lospec, ensuring all assets adhere to your game's color scheme.
Deterministic Workflow: Guarantees identical output for the same asset every time, crucial for consistent visuals and animation.
Pose and Animation: Templates come with separate parts, allowing for posing and animation between captured poses.
Visual Effects Forge: Shape how effects move and fade, using your defined palette.
Engine Exports: Ready exports for Godot and Unity, as well as PNG sprite sheets with data files, and animated GIFs.
Agent Integration: Works with Claude and other MCP apps for enhanced workflows.
Free: Try the editor, build sprites and effects, with watermark on previews.
Early Bird: One-time payment for full access, no watermarks, all exports, custom palettes, and agent credits.
Agent Plan: Monthly subscription for full access, with monthly agent credits that carry over.
Start creating your game's unique visual identity today with Spritory.
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