The project is a pirate-themed adventure game developed in C++ for the console, designed to immerse players in treasure hunting and exploration. Players navigate a dynamic cove, search for hidden items, and collect treasures, with progress and inventory synced through API connections to a website. The game features interactive menus, randomized item generation, and a persistent inventory system that communicates with the online backend. My role focused on backend development, implementing core gameplay mechanics, API integration, and item management systems to provide a seamless and engaging treasure-hunting experience.