Led the programming team for Encore!, a narrative-driven rhythm game developed in Unity (C#), integrating rhythm gameplay with a custom-built visual novel engine. Designed and implemented core systems including branching narrative logic, a save/load system, and a text parser for dialogue scripting. Coordinated with a 30-person interdisciplinary team, managing code architecture, Git workflows, and technical direction. Currently available on Steam! Skills & Technologies: Unity, C#, Object-Oriented Programming, Git, Game Architecture, Serialization, Version Control, Team Leadership, Build Pipelines