Designed and developed WizFly, a side-scrolling fantasy game using Java and Swing, featuring a broom-riding wizard dodging cursed magical crystals. Inspired by a desire to deepen my understanding of Java, I created this project to experiment with core programming concepts in a fun and visual way. Implemented gravity-based movement, collision detection, and score tracking, while gaining hands-on experience with object-oriented programming, event handling, and basic game loop design. Planned future enhancements include audio effects, power-ups, and dynamic difficulty scaling.