# Home Is Where He Is — Browser Edition
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Home Is Where He Is is a psychological horror visual novel created by echobat. After inheriting your late grandfather's isolated house, what should have been a simple visit slowly becomes something far more disturbing. Every room feels occupied. Every decision feels observed. And someone inside the house seems to know far more about you than they should.
This project is an unofficial browser port designed to make the game accessible without requiring downloads or installation. Whether you're on desktop or mobile, you can jump straight into the story and experience the latest available content directly from your browser.
## Day 2 Is Now Available
The browser edition has been updated to include all currently released content through Day 2.
### New Day 1 Choice
A brand-new choice has been added to Day 1, giving players more control over their relationship with Mould from the very beginning. This additional branch affects dialogue and helps shape your path through the story.
### Complete UI Redesign
The game now features redesigned choice boxes, dialogue boxes, and carefully selected new fonts that strengthen the psychological horror atmosphere while improving readability.
### Updated Mould Sprites
Mould has received a major visual upgrade. His expressions, posture, and reactions are more detailed than ever, making his presence throughout the house feel more intense, unsettling, and memorable.
### CG Gallery
Players can now unlock and revisit official artwork through the new CG Gallery. Important story illustrations and special scenes are automatically collected and can be viewed anytime from the menu.
## Features
- Browser-based gameplay
- No installation required
- Day 1 and Day 2 available
- Multiple endings
- Psychological horror atmosphere
- Dynamic choices and branching dialogue
- Interactive exploration
- CG Gallery
- Mobile and desktop support
- English language support
## Endings
Current routes include:
- Good Ending 1
- Good Ending 2
- Neutral Ending
- Bad Ending
The story is influenced by two hidden values:
- Affinity
- Fear
Your interactions with Mould determine which ending becomes available.
### Good Endings
Build approximately +8 Affinity through positive interactions.
For Good Ending 1, allow Mould to remain close to you.
For Good Ending 2, maintain some distance while keeping high Affinity.
### Neutral Ending
Balance positive and negative choices throughout the game.
### Bad Ending
Accumulate approximately +7 Fear through distrustful and avoidant choices.
## Hidden Interactions
Special reactions can be triggered by entering certain forbidden names:
- Mould
- Asher
## Content Warning
This game contains psychological horror themes including manipulation, coercive behavior, abuse, grief, loss, confinement, and disturbing situations. Player discretion is advised.
## Credits
Original game, story, artwork, and characters belong to echobat and contributors.
This browser edition is an unofficial fan-made port created to improve accessibility and help more players experience the original game.
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