Wandering Ice Breaker (2020) – Team Quaranteam – NYU Roles: Unity 2D Programmer and Sprite Developer Languages: C# Responsibilities: My work involved designing 25 of the 50 tile puzzle levels and coding them in, implementing enemy Artificial Intelligence, creating different tiles with movement / damage properties, and drawing every single tile, enemy, and obstacle using the Piksel desktop application. Misc: A 2D tile puzzle game where you must crack all the ice and reach the end of the level. You must make sure to not walk across any ice tile you already cracked, avoid enemy advances, and make full use of the level in order to win. This was our final for our Game Design class. • Collaborated with 3 developers on 2D tile puzzle game using Unity, C#, and Piksel resulting in a Google Play Store release with over 175+ downloads • Designed and implemented all 50 levels, enemy AI, tile properties, player controls, sprites, and animations