Developing interactive gameplay systems and prototypes using Unity and C# • Designing game mechanics focused on smooth controls, responsive feedback, and engaging player experience • Creating 2D character animations and state machines using Rive • Building 3D assets, environments, and visual concepts using Blender • Designing UI elements, visual assets, and motion graphics with Photoshop and After Effects • Sharing development progress, workflows, and creative experiments across social platforms • Focused on improving gameplay feel, polish, animation quality, and player interaction systems