Before building any new app, I spend more time researching than coding.
A lesson I learned after several failed projects is that most apps don't fail because of poor development. They fail because there isn't enough demand in the first place.
Over time, I've developed a simple validation workflow that helps me avoid wasting months building products nobody wants.
The first thing I do is search both the App Store and Google Play.
I'm looking for answers to a few questions:
Are there already successful apps in this niche?
How crowded is the market?
Are users actively searching for this solution?
Are the top apps still growing?
If nobody is solving the problem, that can be a red flag rather than an opportunity.
Next, I identify the top 10–20 competitors.
Instead of focusing on features, I focus on market performance:
Download rankings
Revenue rankings
Publisher strength
Growth trends
Category position
This helps me understand whether the market is actually large enough to justify entering.
One mistake many founders make is looking at a single snapshot.
A competitor might appear successful today while actually declining for months.
I prefer monitoring:
Ranking changes
Download momentum
Revenue trends
New feature releases
Patterns are much more valuable than screenshots.
This is usually where the opportunities appear.
Questions I ask:
Which user complaints appear repeatedly in reviews?
Which sub-niches have weak competitors?
Are there underserved regions or languages?
Are users requesting features that nobody has built?
The goal isn't to create a better version of an existing app.
The goal is to find an angle others are missing.
Finally, I combine all the information:
Market size
Competition level
Revenue potential
Development effort
Only then do I decide whether the idea deserves development time.
Building is expensive.
Research is cheap.
For most of this workflow, I've been using Appark:
It provides:
App Store rankings
Google Play rankings
Download estimates
Revenue estimates
Publisher analysis
Competitor monitoring
What I like most is that it's free to start, which makes it useful for indie developers and small teams that don't have the budget for expensive enterprise platforms.
A successful app starts long before the first line of code.
The more time you spend understanding the market, the less time you'll spend building something users don't need.
My rule is simple:
Validate first. Build second.
0
0
0