Complete 3D designing of character/environmetn/hurdle in zBrush. Normal/Bump mapping extraction at 3DS MAX, 2015. Complete Menu design and creation in Unity4.6 using built-in GUI. Scripting in C# for managing store(buy item etc) & panels in menu. Used SQLite for saving scores and game stats. Handle events against UI action. Complete Game Logic Assistance in C#. Tools: Unity3D, zBrush, 3ds MAX, Photoshop.