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AI • Gaming • Vibe Coding
Ziva is an AI agent built directly into the Godot Engine (4.2+). It doesn’t just generate code, it understands your actual project: your scene tree, scripts, signals, and structure, then takes action inside your editor.
Most AI tools work in isolation. Ziva works inside your game.
As a Godot developer, I was tired of switching between the editor and a browser just to solve problems. I wanted something that understood how my project actually worked: how nodes connect, how signals flow, and why systems were built a certain way.
Ziva became that second pair of hands. It helps beginners get unstuck, indie devs move faster, and teams spend less time on boilerplate and debugging.
Under the hood, Ziva indexes your project files and builds a working understanding of your game. When you give it a task, it references your actual codebase and applies changes directly, instead of guessing in a vacuum.
It doesn’t just chat about code. It acts on your project.
Key capabilities:
TileMap Intelligence
Generate and edit 2D and 3D TileMaps using natural language
Context-Aware Code Understanding
Finds and uses the right scripts so it doesn’t lose context mid-task
In-Editor Asset Generation
Create sprites and textures directly into your project
Visual Debugging
Understand UI and layout issues through editor screenshots
Safe Edits (One-Click Undo)
Every change is backed by a snapshot and can be reverted instantly
Godot-Native Knowledge
Uses indexed documentation for accurate engine-specific output
Agentic Debugging
Reads logs, identifies issues, and attempts fixes automatically
Ziva has grown to around 1,000 users primarily through word of mouth. Developers are already using it to prototype mechanics, fix bugs, and speed up their workflows inside Godot.
Here are some concrete ways developers are using Ziva:
Fixing bugs directly from logs
“Fix this null reference error in my player controller” → Ziva finds the script, patches it, and explains what changed
Building gameplay systems faster
“Create a dash mechanic with cooldown and stamina cost” → Generates and wires the logic into your existing setup
Rapid prototyping
“Build a basic platformer level with enemies and collectibles” → Creates TileMaps, places nodes, and scaffolds gameplay
UI and layout debugging
“Why is my HUD misaligned on different resolutions?” → Analyzes the scene and suggests or applies fixes
Ziva is free to download and use. For larger projects that require more context and compute, we offer paid plans with transparent usage tracking so you always know what you’re consuming.
Ziva is designed to assist, not replace. You stay in control of every change it makes.
We’re building in public, shipping updates weekly, and working closely with the community.
If you’re building with Godot, try it and see how far you can push it.
Join the Discord: https://discord.gg/hFAdBdmWxV
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