Staff Software Engineer with 11+ years of experience building backend systems, data platforms, developer tooling, and 3D infrastructure.
At Doxel, I work on large-scale data and geometry processing systems, including pipelines for 3D/BIM workflows, backend architecture, and infrastructure for reliably processing complex datasets.
My experience spans both individual contributor and engineering leadership roles, with a strong focus on distributed systems, APIs, automation, data infrastructure, and developer experience.
I’m also building MeshCrunch, a 3D processing platform focused on mesh optimization, format conversion, LOD generation, and developer APIs.